What does polymorphism in object-oriented programming allow?

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Polymorphism in object-oriented programming primarily refers to the ability of different classes to be treated as instances of the same class through a common interface. This is often achieved through method overriding and interfaces, allowing objects to interact with one another in a flexible way.

When an object is treated as an instance of a parent class or an interface, it can invoke methods that are defined within that parent class or interface, regardless of the actual class of the object. This trait is particularly useful in implementing design patterns and achieving code that is both extensible and maintainable.

The correct option highlights that polymorphism allows an object to be treated as an instance of its entire inheritance chain, making it easier to write code that can work with objects of different types while relying on the shared behaviors defined in the base classes or interfaces. This enables developers to write more generalized code, where specific details about the object can be handled at runtime, leading to more dynamic applications.

Other options like changing an object's state automatically, producing different outputs based on input, or the ability of a class to inherit from multiple classes involve various other principles of object-oriented programming, such as encapsulation, method overloading, and multiple inheritance, but they do not correctly encapsulate the essence of what

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